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・ Carassai
・ Carassauga
・ Carassea
・ Carassioides
・ Carassius
・ Carassius auratus argenteaphthalmus
・ Carassius auratus buergeri
・ Carassius auratus grandoculis
・ Carassius auratus langsdorfii
・ Carassius cuvieri
・ Carasso
・ Carasso family
・ Carastelec
・ Carastelec River
・ Carat
Carat (board game)
・ Carat (mass)
・ Carat Cheung
・ Carat Security Group
・ Caratacus
・ Caratacus (disambiguation)
・ Caratacus Stone
・ Caratal River
・ Caratasca Lagoon
・ Carataunas
・ Carate
・ Carate Brianza
・ Carate Urio
・ Caratheodory-π solution
・ Carathis


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Carat (board game) : ウィキペディア英語版
Carat (board game)

''Carat'' is an abstract tile laying German style board game designed by Dirk Henn and published in 1993 by Queen Games and db Spiele. In 2004, after the success of ''Alhambra'', Queen Games released an updated version of the game with an Arabian theme called ''Die Gärten der Alhambra''.
== Gameplay ==
The game board consists of regular octagons and squares, tiled such that each square is surrounded by four octagons. Players first take turns to place square tiles on the squares to set up the game. They then place octagonal tiles around the squares. Each square tile is worth a number of victory points, and each octagonal tile contains a number of each player's influence markers. When a square tile is surrounded by octagonal tiles, each player totals the number of influence markers around that tile. The player with the highest unique number of influence markers scores the victory points for that square tile - so if two players tie for first place, the third player will win the victory points. When all tiles are placed, the player with the most victory points is the winner.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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